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AI Insights · Timothy · April 2022

Top 5 School Games on Android in Dominican Republic, Q1 2022

Discover how the top 5 school games performed on the Android platform in the Dominican Republic during the first quarter of 2022, featuring insights from Sensor Tower.

Top 5 School Games on Android in Dominican Republic, Q1 2022

Throughout the first quarter of 2022, the school games category on the Android platform saw varied performance in the Dominican Republic. Here’s a detailed look at the top 5 school games based on their weekly downloads, revenue, and active users.

Papers Grade Please! by Lion Studios experienced a notable decline in weekly downloads from around 8.4K at the end of December to a low of 1.7K in late January. However, it saw a resurgence, peaking at 5.3K by the end of March. Weekly active users followed a similar trend, dropping from 23K to 10K early in the quarter before climbing back to approximately 14K by the end of March.

SAKURA School Simulator from Garusoft LLC maintained relatively stable weekly download numbers, averaging around 2.5K to 3.7K throughout the quarter. The game’s active users saw an upward trajectory, starting at 10K and reaching a peak of 15K in late February, before stabilizing around 12K towards the end of the quarter.

High School Simulator 2018 by KUMA GAMES had a modest performance in terms of weekly downloads, ranging between 1.4K and 2.4K. Active users showed a slight increase from 4.2K in late December to a peak of 5.6K in late January, followed by a gradual decline to around 4K by the end of March.

Shoujo City 3D saw significant growth in weekly downloads, starting at 322 and skyrocketing to over 4.1K in mid-February, before settling around 1.3K by the end of March. Active users mirrored this pattern, increasing from 399 to a high of 4.4K in mid-February, then stabilizing around 1.7K by the end of March. The game also generated minimal revenue, peaking at $10 in early January.

Math Kids: Math Games For Kids by RV AppStudios showed steady weekly downloads, fluctuating between 595 and 1.6K throughout the quarter. Active users increased from 1.2K to a peak of 2.3K in mid-January, then remained stable around 2K for the remainder of the quarter.

The data presented here is sourced from Sensor Tower, providing a comprehensive look at the performance of these top school games. For more in-depth insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022